04-29-2012, 12:20 PM
That's not entirely true. The Hedgehog Engine, even though it was mainly made for realistic graphics (known as the "light field"), has a physics component that works together with the Havok physics engine. Look, what I'm trying to say is that the way that they program the physics component doesn't really go perfect for the classic style gameplay. That doesn't mean that there are boldly noticable flaws in the physics (the "floaty" effect is only noticable in some situations).
And also...
WTF?!
Episode 3 is in the making? Man that's cool!
And also...
WTF?!
Episode 3 is in the making? Man that's cool!