05-01-2012, 08:26 AM
the jump I've fixed its just not in that sheet version, now the legs tuck a bit more when falling rather than his leg kicking out, which looks a lot more natural.
As for the turning of the body, I didn't want to touch the body until the legs were moving okay, the addition of the arms should fix it (the arms being the only thing to turn on the body that isn't his face.)
The dash I'm unsure on how to do, I think I'll tilt his bulb forward, pull his arms back (as if air drag) and have a very tuck and stomp cycle rather than a full waist swing and kick, like in the run cycle.
I'll post again when I have the arms on the run cycle and possibly a turn animation, after which I may start showing gameplay screens (as I'll have the bare minimum for platforming mechanics).
In the mean time, thanks for the help
As for the turning of the body, I didn't want to touch the body until the legs were moving okay, the addition of the arms should fix it (the arms being the only thing to turn on the body that isn't his face.)
The dash I'm unsure on how to do, I think I'll tilt his bulb forward, pull his arms back (as if air drag) and have a very tuck and stomp cycle rather than a full waist swing and kick, like in the run cycle.
I'll post again when I have the arms on the run cycle and possibly a turn animation, after which I may start showing gameplay screens (as I'll have the bare minimum for platforming mechanics).
In the mean time, thanks for the help