05-01-2012, 08:36 AM
(04-30-2012, 10:15 PM)Maidsukki Wrote: ...idk why they're still sticking with terrible physics for 2D (I didn't play Episode 2 yet, but I hope it's better)...
Allow me to interject for a moment and say that yes, the physics are indeed fixed for Episode 2. I've found this through my "research" on the subject. There's no more stopping in the air after letting go of the button and the roll is actually useful again.
(05-01-2012, 01:26 AM)BlueBlur97 Wrote: What REALLY is sad though, is that some sonic fan games out there can actually compete with Sonic Team in the "fun" aspect of their games. Take Sonic BGE for example, it has most (if not all) of the abilities sonic can use in Sonic Generations. You can boost, quick step, rail jump and wall jump. The graphics aren't that bad either (even though it's no where NEAR the graphic quality of even Sonic '06). Most of the enemies present in sonic generations are in it. I had more fun playing Sonic BGE than playing Sonic Generations because you could actually port your own stages into it. This is what saddens me.
Sonic Generations modding.