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Speedo Joe
#8
[Image: speedo_joe_animated_by_pushbombshell-d4y6dud.gif][Image: speedo_joe__wip_walk_animation_by_pushbo...4y7man.gif]
Sheet Updated,
As you can see I now I have 2 empty rows, turns out the turning animation wasn't necessary, because of the pose of idle, turning is fairly smooth without its own animation, so I decided to save those 2 rows for something more important, I was thinking the flame as shown in the concept pic, for rolling (when at high speeds) to indicate when the rolling can do damage (it'd make no sense to roll at 2MPH and still destroy stuff.)
I'd say that'd take up 1 row (4 frames for horrizontal / vertical, 4 frames for diagonal) and the other row I'm unsure, maybe HUD items (life sign, warning sign (for incoming dangers), energy bar, etc.)
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Messages In This Thread
Speedo Joe - by Bombshell93 - 04-30-2012, 10:06 AM
RE: Speedo Joe - by Hoeloe - 04-30-2012, 03:51 PM
RE: Speedo Joe - by Bombshell93 - 04-30-2012, 04:30 PM
RE: Speedo Joe - by Hoeloe - 05-01-2012, 01:46 AM
RE: Speedo Joe - by Bombshell93 - 05-01-2012, 07:52 AM
RE: Speedo Joe - by Hoeloe - 05-01-2012, 08:01 AM
RE: Speedo Joe - by Bombshell93 - 05-01-2012, 08:26 AM
RE: Speedo Joe - by Bombshell93 - 05-01-2012, 02:08 PM
RE: Speedo Joe - by Hoeloe - 05-01-2012, 04:46 PM
RE: Speedo Joe - by Mashuga - 05-01-2012, 08:32 PM
RE: Speedo Joe - by Bombshell93 - 05-02-2012, 12:59 PM
RE: Speedo Joe - by Zadaben - 05-02-2012, 03:00 PM
RE: Speedo Joe - by Mashuga - 05-02-2012, 04:36 PM
RE: Speedo Joe - by Bombshell93 - 05-02-2012, 07:19 PM
RE: Speedo Joe - by Gors - 05-03-2012, 10:29 AM
RE: Speedo Joe - by Bombshell93 - 05-03-2012, 12:03 PM

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