05-02-2012, 12:59 PM
changed the jump animation (its still screwed up, more than before even just I made slight changes to the general sheet cleaned bits here and there.)
I'm not programming the physics, going for a sonic the hedgehog kind of physics, with less emphasis on speed, though I am still adamant of having a speed = grip system so loopty loops are possible.
anyway back to the point I'm not the best at tiles, and so I was wondering if anyone could help me with that? In this particular case I don't want to learn how, I want a partner to help lighten the work load, atm I'm stuck with the programming (essentially from scratch) and all spriting and all music (of which I will also be looking for someone capable of catchy chiptune)
The game when completed will be free and open-source, so sad to say there's no budget, its purely for the fun of it.
Here is the tileset layout I have so far the top is world tiles the bottom is cosmetic tiles, if anyone is interested a word of warning, one sheet is expected per stage (which will consist of 3 acts) yep I'm going with the sonic style ACT1, ACT2, BOSS. purple and green outlines mark the size of the cosmetic, 4 large (128 x 128), 16 small (64 x 64).
Feel free to fill in the 12 green spaces if there are any world tiles I may have forgotten, or just use them for gimmicks, w/e world collision will be separate from the tiles so what fills what spaces doesn't really matter.
I'm open to multiple contributors, were I so lucky as to get a few people interested, the next few days I'll be making the engine until I have an alpha stage level editor and basic platformer physics, I've got all sprites I need for debugging up to that point, where I will then need to start expanding gameplay and slowly building a more stable level editor (the more user friendly the better) hopefully there will be a point where I can give the editor to a few smart people to build up clever levels.
Thanks in advanced to anyone interested,
and thanks to anyone whos read my text wall,
any and all help appreciated,
Bombshell
I'm not programming the physics, going for a sonic the hedgehog kind of physics, with less emphasis on speed, though I am still adamant of having a speed = grip system so loopty loops are possible.
anyway back to the point I'm not the best at tiles, and so I was wondering if anyone could help me with that? In this particular case I don't want to learn how, I want a partner to help lighten the work load, atm I'm stuck with the programming (essentially from scratch) and all spriting and all music (of which I will also be looking for someone capable of catchy chiptune)
The game when completed will be free and open-source, so sad to say there's no budget, its purely for the fun of it.
Here is the tileset layout I have so far the top is world tiles the bottom is cosmetic tiles, if anyone is interested a word of warning, one sheet is expected per stage (which will consist of 3 acts) yep I'm going with the sonic style ACT1, ACT2, BOSS. purple and green outlines mark the size of the cosmetic, 4 large (128 x 128), 16 small (64 x 64).
Feel free to fill in the 12 green spaces if there are any world tiles I may have forgotten, or just use them for gimmicks, w/e world collision will be separate from the tiles so what fills what spaces doesn't really matter.
I'm open to multiple contributors, were I so lucky as to get a few people interested, the next few days I'll be making the engine until I have an alpha stage level editor and basic platformer physics, I've got all sprites I need for debugging up to that point, where I will then need to start expanding gameplay and slowly building a more stable level editor (the more user friendly the better) hopefully there will be a point where I can give the editor to a few smart people to build up clever levels.
Thanks in advanced to anyone interested,
and thanks to anyone whos read my text wall,
any and all help appreciated,
Bombshell