05-03-2012, 10:54 PM
I gave it a stab, did an edit of your original version.
Remember to use contrast and selout to your advantage.
to comment on your most recent try, there is no contrast, the far arm should not be all dark, it should still be effected by lighting. the legs also are too dark, the character being white its likely to have bright light bounces (thinking from a physically correct lighting model) so it shouldn't just have a very dark area, if something is lit at all it will be lit fairly.
Remember to use contrast and selout to your advantage.
to comment on your most recent try, there is no contrast, the far arm should not be all dark, it should still be effected by lighting. the legs also are too dark, the character being white its likely to have bright light bounces (thinking from a physically correct lighting model) so it shouldn't just have a very dark area, if something is lit at all it will be lit fairly.