05-04-2012, 12:58 AM
Wow, um...Tidal Tempest is not really a good example of a good old-school Sonic stage. As much as I love the music on that, it was really boring to have to stop every few seconds because there was a pipe or something and the underwater parts aren't good, this and Wacky Workbench are probably the worst stages on Sonic CD. Also, pretty much every Genesis-era Sonic stages are anti-backtracking (Tidal Tempest is actually one of the best example of this), Sonic was always meant to go really fast and never backtrack, which was kinda what people complained about Adventure and Adventure 2, which didn't give that "speed" feel.
Now, I prefer the Adventure style gameplay over this new one (I just wish it wasn't so broken), but it's probably the best representation of what Sonic is really meant to be in the first place. Really. Freaking. Fast. Also, Generations and Colors are very...uh..."controllable", what really is a on-rails platformer is the Magic Book series (Secret Rings, Black Knight). The fact that the alternate routes were hard to find and go on a first try is a good thing, since it's the whole point of it being "alternative".
Now, I prefer the Adventure style gameplay over this new one (I just wish it wasn't so broken), but it's probably the best representation of what Sonic is really meant to be in the first place. Really. Freaking. Fast. Also, Generations and Colors are very...uh..."controllable", what really is a on-rails platformer is the Magic Book series (Secret Rings, Black Knight). The fact that the alternate routes were hard to find and go on a first try is a good thing, since it's the whole point of it being "alternative".