05-04-2012, 03:14 PM
for a sprite of that size, it certainly looks overshaded. and the use of selout is rather unnecesary.
one must remember that selout is not a part of shading, and it works only on a rather limited enviroment wich also implies you do have the understanding and knowledge on how colors work as a whole, both in background and sprite(tL;dr: when you actually know when to use it)
basically, i'd say you should focus on getting the shape of the pawn first, then work on adding humanoid features to it, and then use a simple shading to add volume to it. anything else would be overdone at this point.
one must remember that selout is not a part of shading, and it works only on a rather limited enviroment wich also implies you do have the understanding and knowledge on how colors work as a whole, both in background and sprite(tL;dr: when you actually know when to use it)
basically, i'd say you should focus on getting the shape of the pawn first, then work on adding humanoid features to it, and then use a simple shading to add volume to it. anything else would be overdone at this point.