05-08-2012, 09:28 PM
Very, very nice!
That's it for now. I really love the way this game is coming out, amazing job, Ploaj! c:
- Make the score increase exponentially when stomping multiple vipersharks in a row (100, 200, 400, 800, 1000, 2000, 4000, 8000, 1up). Same will happen if defeating several enemies with a Koopa shell, which I'm going to include in the next graphic update.
- Exhausted blocks don't get 'lifted' when bumped from below.
- Make the coin that comes out from the blocks spin faster in the animation.
- The skidding time is too long. Make it less extreme for Arisa, and keep it for Sengi~ (doesn't need to be now, though: let's focus on getting the overall physics right first).
- bumping blocks from below shouldn't deaccelerate your running speed.
- bumping a block that is placed low (the ones inside that pit with two vipergoombas) makes arisa float a little before touching the ground.
- the spring is activating ? blocks. Only minecraft blocks and koopa shells can do that, and only from the side, not from top.
- bumping a block with something on top of it should make it hop. Enemies on top of those blocks are killed or flipped over.
- Make Arisa/Sengi~ be able to jump AND kick things up.
- Make Arisa/Sengi~ be able to jump and grab things.
- Make Arisa/Sengi~ place the object beside her, not directly below her.
- Grabbing an object and kicking it up makes Arisa/Sengi~ to go some pixels back, fix that.
- The ',' block is a joke on continuous coin blocks; Some blocks in SMB hold a lot of coins, requiring you to bump it over and over until it's completely exhausted. In Super Arisa World's case, this type of block starts as a regular '?' block and changes to a ',' block when you hit it, stating the fact that it didn't end yet.
- Program Guy (the blue guy coming out from the pipe)'s movement instead of using the frame-by-frame animation I did; that was solely a mockup. Obviously, make it hurt the player and be killed with minecraft blocks and shells.
- Pressing the jump in the exact time you come in contact with the spring produces the jump sound.
- Letting Arisa/Sengi~ hop on the spring for a long time will make her walk on her own.
- Trying to grab and place objects over a spring causes weird results:
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If you like my C+C, please rate me up. It helps me know I'm helping!
If you like my C+C, please rate me up. It helps me know I'm helping!