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i'm back(kirby custom sprites
#10
DO NOT APPLY ANTI-ALIASING FILTERS THE SPRITE BECOMES UNUSABLE!!
sorry but that's a very important thing to remember, so much so my keyboard capsed itself for just such an occasion.
do anti-aliasing manually, because the ones you have now will show up in game like this:
[Image: seege.png]
not to mention it adds unnecessary colours to your pallet (where you only need 1 extra colour maybe 2 if your thorough.)
pick the anti-aliasing colours by hand. onto another point I want to stress your shading should follow the form of the character... and I now notice you have also used selout on the wrong side of shading, selout should be used in the direction of the light source
Thanked by: Ploaj, Garamonde


Messages In This Thread
i'm back(kirby custom sprites - by plasmakirby - 05-08-2012, 04:30 PM
RE: i'm back(kirby custom sprites - by ~Axis~ - 05-08-2012, 04:54 PM
RE: i'm back(kirby custom sprites - by Garamonde - 05-08-2012, 05:08 PM
RE: i'm back(kirby custom sprites - by Ploaj - 05-08-2012, 05:30 PM
RE: i'm back(kirby custom sprites - by Bombshell93 - 05-09-2012, 12:09 PM
RE: i'm back(kirby custom sprites - by Ploaj - 05-09-2012, 03:17 PM
RE: i'm back(kirby custom sprites - by Medevenx - 05-10-2012, 10:46 AM
RE: i'm back(kirby custom sprites - by Hoeloe - 05-10-2012, 10:58 AM

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