05-10-2012, 02:06 PM
(05-10-2012, 12:28 PM)Meta Wrote:I had to think over Meta's advice twice before it dawned on me that its right because of how counter-intuative it is.(05-10-2012, 09:44 AM)plasmakirby Wrote: why would i move on to something more complex than what i'm doing now when i'm not even done with this one.i still don't know how to antialias very well so it would't make sense to drop this sprite sheet,and move on to something else.
you dont even know how to shade nor how to do a proper outline.
you havent even tried to do something more complex than a pink ball with the same face pasted over.
I'm probably wrong on my reasoning here, but here's why I agree with Meta: Sometimes you just hit a wall with a sprite(s). Shelve those sprites for now, and come back later after you've made a few others. More complex sprites often use large amounts smaller curves, which should help you get the technicals down a bit more. Plus if you've pushed yourself you are almost guarenteed to have learned something in the process.
Often people will take a look at older sprites they've made, and suddenly not only will they be able to see a lot more things wrong with it, but they'll know exactly how to go about fixing it. The extra experience and experimentation they have under their belt goes a lot way.
The short versionMeta's right, work on something more complex to get some more experience under your belt, and come back to the Kirby's later.