05-11-2012, 05:51 AM
The games I've looked into have all used 60 as a base, with the exception of one, that used 120. Programming doesn't need to be especially efficient to run at 60FPS on modern systems.
I know animation FPS != game FPS, but 20 is too low even for animation FPS, really. Especially in a fast-paced game like Sonic. Dynamic tweening would definitely be my suggestion too.
I know animation FPS != game FPS, but 20 is too low even for animation FPS, really. Especially in a fast-paced game like Sonic. Dynamic tweening would definitely be my suggestion too.