05-13-2012, 01:41 PM
(05-13-2012, 12:39 PM)Medevenx Wrote: How exactly do you create games out of these programs I don't understand thatWellll
I've started programming with C/C++ using Bloodshed's DevCpp. Nice IDE, takes away having to talk to the compiler directly (or via makefiles).
If you want to make a game, the most important parts are: Input and Display. You need to capture user input (button presses, releases, et cetera) and you have to draw stuff. With most dominant languages, you can be lucky and find all prepared engines for just that. If not, you'll have to fight with something like OpenGL yourself (quite hard to get into).
I can't point you to any such engines, though. So, google is your friend here. Well, google is always your friend - always helps me a lot whenever I check out a new language.
Good thing is: You rarely ever have to pay for something, the open source and freeware markets are huge in the world of coders. We want stuff for free, we makle stuff for free, we share stuff for free. Well, a lot of us do, anyway.
Hey, even the Unreal DevKit (UDK) is free for use with non-commercial projects. Haven't checked it out, but it is using its own language (which is derived from C++ and Java for the most part, I hear).