05-14-2012, 05:12 PM
There's only a link to one character model, and it's in 3DS format. It seems the textures are also stored separately, and as DDS format, but I can't seem to download the file because of how shady and ad-ridden 4shared is.
I see you're new here, so here are some submission tips.
-Unlike sprite sheets, models are almost never useful as a single file. As such, submissions for models and their textures are always packaged together as ZIPs or RARs.
-It's okay to have more than one model file in a single submission, as long as they are related somehow. Alternate costumes for a single character are fine together, but if you have a collection of unique characters that only share a location in common, consider splitting them into multiple submissions.
-OBJ and DAE formats are muchly preferred to 3DS format for numerous technical reasons. Fortunately, OBJ is one of the oldest formats, so you should have no problem finding a way to export in this format.
-PNG is the preferred texture format, because it uses lossless compression and can support alpha transparency. I can't accept DDS format textures because they have such limited support. Not only that, but computers with Windows 7 can't run the program to convert them. When converting to PNG, make sure any alpha transparency in the image is kept. Some image converters remove it, which is problematic.
I see you're new here, so here are some submission tips.
-Unlike sprite sheets, models are almost never useful as a single file. As such, submissions for models and their textures are always packaged together as ZIPs or RARs.
-It's okay to have more than one model file in a single submission, as long as they are related somehow. Alternate costumes for a single character are fine together, but if you have a collection of unique characters that only share a location in common, consider splitting them into multiple submissions.
-OBJ and DAE formats are muchly preferred to 3DS format for numerous technical reasons. Fortunately, OBJ is one of the oldest formats, so you should have no problem finding a way to export in this format.
-PNG is the preferred texture format, because it uses lossless compression and can support alpha transparency. I can't accept DDS format textures because they have such limited support. Not only that, but computers with Windows 7 can't run the program to convert them. When converting to PNG, make sure any alpha transparency in the image is kept. Some image converters remove it, which is problematic.