05-14-2012, 10:35 PM
And of course, for my little spree, I save the biggest thread for last.
Yukio - Nothing seems to be wrong. Accepted.
Apron - I don't see any skewing, but she is definitely squished in the direction she is facing.
Galelio - Again, no skewing, but he's squished.
Parter - As far as skewing goes, he's fine, but he's definitely squished in the direction he's facing. Just look at his hat from top-down. I get that his hat is asymmetrical, but I doubt that it isn't meant to be circular.
Chibita - It's hard to tell what the proper proportion for this character is, due to his crazy hair, but I can definitely tell he's stretched in the direction he's facing. Look at him from the side view, and look at his shoes from top/below.
King - He's still skewed. Just look at the rolled up map thing on his backpack.
Met - He's good for the most part, but has slight sideways skewing. It's easiest to notice when looking down at his hat.
DEEJ - She's quite skewed. Look at her headphones.
Dave - His wild leaning aside, he's also skewed, and across multiple axes. Look at his waist.
Tenjin (Bird) - Accepted.
Peevee - He has an odd stance, but everything seems in order. Accepted.
Grandbaya - I'm curious as to why you shrunk her head. Shouldn't the program rip it at the proper size with everything else? Other than that, her model is fine. Unless it's because of some odd fluke or you did something wrong, you probably shouldn't change her head. Accepted.
Tenjin (Dog) - Accepted.
Madross - The models is fine. However, as far as which version to accept, that depends on the textures. Did you add the partial transparency to the texture files yourself, or did they come from the game like that? Accepted.
Tenjin (Man) - He looks pretty skewed. At least, I think. Just look at it from the side.
Enseeno - He's a little stretched in the direction he's facing. Also, there are extra vertices associated with one of his meshes.
Tenjin - He's squished quite a bit. Even with him being an abstract geometric being, I can tell his face horn isn't right. Also, there are extra vertices attached to one of the meshes.
Supernova - He's skewed a bit. It's easier to notice if you rotate his feet to be flat with the ground first.
Chan - I don't know what you fixed, but he's still just as skewed as the first time.
SP (Bodyguard) - With his very boxy structure, it's easy to see he's skewed along several axes. Also, there are extra vertices attached to one of his meshes. Also, is his name SP, and/or is there more than one SP? I'm trying to figure out why you put "(Bodyguard)" on the thumbnail.
Also, I've taken the liberty of removing some of the outdated links for characters. More than once did I download a model only to find out you updated it a few posts later.
Yukio - Nothing seems to be wrong. Accepted.
Apron - I don't see any skewing, but she is definitely squished in the direction she is facing.
Galelio - Again, no skewing, but he's squished.
Parter - As far as skewing goes, he's fine, but he's definitely squished in the direction he's facing. Just look at his hat from top-down. I get that his hat is asymmetrical, but I doubt that it isn't meant to be circular.
Chibita - It's hard to tell what the proper proportion for this character is, due to his crazy hair, but I can definitely tell he's stretched in the direction he's facing. Look at him from the side view, and look at his shoes from top/below.
King - He's still skewed. Just look at the rolled up map thing on his backpack.
Met - He's good for the most part, but has slight sideways skewing. It's easiest to notice when looking down at his hat.
DEEJ - She's quite skewed. Look at her headphones.
Dave - His wild leaning aside, he's also skewed, and across multiple axes. Look at his waist.
Tenjin (Bird) - Accepted.
Peevee - He has an odd stance, but everything seems in order. Accepted.
Grandbaya - I'm curious as to why you shrunk her head. Shouldn't the program rip it at the proper size with everything else? Other than that, her model is fine. Unless it's because of some odd fluke or you did something wrong, you probably shouldn't change her head. Accepted.
Tenjin (Dog) - Accepted.
Madross - The models is fine. However, as far as which version to accept, that depends on the textures. Did you add the partial transparency to the texture files yourself, or did they come from the game like that? Accepted.
Tenjin (Man) - He looks pretty skewed. At least, I think. Just look at it from the side.
Enseeno - He's a little stretched in the direction he's facing. Also, there are extra vertices associated with one of his meshes.
Tenjin - He's squished quite a bit. Even with him being an abstract geometric being, I can tell his face horn isn't right. Also, there are extra vertices attached to one of the meshes.
Supernova - He's skewed a bit. It's easier to notice if you rotate his feet to be flat with the ground first.
Chan - I don't know what you fixed, but he's still just as skewed as the first time.
SP (Bodyguard) - With his very boxy structure, it's easy to see he's skewed along several axes. Also, there are extra vertices attached to one of his meshes. Also, is his name SP, and/or is there more than one SP? I'm trying to figure out why you put "(Bodyguard)" on the thumbnail.
Also, I've taken the liberty of removing some of the outdated links for characters. More than once did I download a model only to find out you updated it a few posts later.