05-16-2012, 03:48 PM
Thanks for replying.
Yeah that does seem to be the case, however I have managed to rip complete model files before, by exporting specific groups in the obj import options of 3DS Max, more specifically I put together the Flying Dog model just fine, and that was made up of different meshes.
![[Image: AHJh9.gif]](http://i.imgur.com/AHJh9.gif)
Dont mind the crappy aperture-like custom texture.
I thought maybe it would be the same for Biolizard. The Last1 PRS file DOES have a specific group of messy meshes crumpled up together which I have the mighty suspicion of it being the Biolizard. Oh well, looks like using 3D ripper is looking more and more recommended at this point. Hmm I wonder if there's a an action replay code to change specific models into their t-poses. Oh well thanks anyway, really appreciate the help.

![[Image: AHJh9.gif]](http://i.imgur.com/AHJh9.gif)
Dont mind the crappy aperture-like custom texture.
I thought maybe it would be the same for Biolizard. The Last1 PRS file DOES have a specific group of messy meshes crumpled up together which I have the mighty suspicion of it being the Biolizard. Oh well, looks like using 3D ripper is looking more and more recommended at this point. Hmm I wonder if there's a an action replay code to change specific models into their t-poses. Oh well thanks anyway, really appreciate the help.
