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[UNPAID]Student Game Looking for Pixel Artist
#3
Right.

Animated assets are required for 6 enemies, 5 items, about 10 effects, 3 animated environment pieces, and the player (which itself alone accounts for about half of the total animations).

The sprite style is a top-down perspective, and enemies will have 4 different facing directions (though copy-flipping is probably acceptable for left/right); the player currently has 8 directions, though might be reduced to 4 if we don't have the time. There's a 16-color max with usually 2 shades per color (3 max), though I haven't set out a palette yet. Typical black line rules (black outlines, none inside unless outlining an overlapping appendage), and motion blurs for fast movement.

General designs have been created for all the animated pieces, though there aren't any animation plans just yet.

The tilesets aren't QUITE solidly defined yet, mainly because I'm not that good at backgrounds; however, they'll have the same color limits as the sprites and will be probably be 64x64.
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RE: [UNPAID]Student Game Looking for Pixel Artist - by Kitsu - 05-19-2012, 12:09 AM

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