05-20-2012, 08:18 PM
because if you actually took your time and read about hue shifting and/or gather some basic knowledge about color theory you'd understand how colors work.
Right now, your character is completely overdone, desingwise the readbility is pretty bad(coupled with some poor understanding of shading) and you basically used the whole "box"(wich eventually leaves you with no space whatsoever to move). it literally has no volume due said poor shading. As far as TFR related, is not really close to the "style" due said issues(PS: there are no such thing as "layers" of shading, shading doesnt work like that)
the walk cycle has its ok issues. compared to the idle stance you got there, the whole character's desing changes, he's basically skating-completely unable to raise his feet to advance-.
Right now, your character is completely overdone, desingwise the readbility is pretty bad(coupled with some poor understanding of shading) and you basically used the whole "box"(wich eventually leaves you with no space whatsoever to move). it literally has no volume due said poor shading. As far as TFR related, is not really close to the "style" due said issues(PS: there are no such thing as "layers" of shading, shading doesnt work like that)
the walk cycle has its ok issues. compared to the idle stance you got there, the whole character's desing changes, he's basically skating-completely unable to raise his feet to advance-.