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Not this again...
#3
I'm having trouble figuring out if Gors means that MMZ style in general is ugly and obsolete, or if its just this rendition of it.

Anyways,

If I'm reading this correctly, you're
A) Trying to mixing style elements into a single cohesive sprite.
B) Trying to get a characters charm/personality into a sprite.

You really are going to want to scratch the full sprite to do this because it suits what you are trying to do far better than a bunch of edits will and[obligatory TSR scratch makes you better line here].

Attempting to create a good looking sprite that mixes two styles AND shows personally using an edit, simply put, is a much slower method. There's a lot of wasted time in the process.
Here's why: Just converting a style into something that doesn't look completely out of place next to a different style, is at the very least a complete reshade, which is usually nearly as much pixel placement as a scratch sprite, and puting it fully in style is going to take just as much as a scratch... unless the styles are pretty close to begin with. These is only the minumums you can reach if you know exactly what you are doing. More time will be spend fixing it if you aren't as good at it.

Also, a bit of a tip for edits: Don't select a base for an edit just because it looks like the character you want it to be or because it has more moves than any other one. You should select a base because it provides the best framefor your sprite. In other words, how it acts and moves is closest to what the character you're trying to make is.

Now you're probably thinking: What if that sort of base doesn't exist, or the best base looks nothing like the character?
Well that's why its better to scratch... you can just take that "base", use it for a reference, and sketch pixel out a rough skeletal structure that matchs both your needs and the reference's positioning, and then use the result of THAT for your base. Saves you a lot of time you would be using to smash in some extra personality into the same old bases everyone else uses, since you'd have to edit them into different positions anyways.
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Messages In This Thread
Not this again... - by GaryCXJk - 05-21-2012, 05:20 AM
RE: Not this again... - by Gors - 05-21-2012, 06:14 AM
RE: Not this again... - by Terminal Devastation - 05-21-2012, 01:19 PM
RE: Not this again... - by Gors - 05-21-2012, 02:56 PM
RE: Not this again... - by Gaia - 05-21-2012, 05:11 PM
RE: Not this again... - by Gors - 05-21-2012, 05:32 PM
RE: Not this again... - by GaryCXJk - 05-22-2012, 03:02 AM
RE: Not this again... - by Hoeloe - 05-22-2012, 04:17 AM
RE: Not this again... - by GaryCXJk - 05-22-2012, 02:01 PM
RE: Not this again... - by Gaia - 05-22-2012, 02:46 PM
RE: Not this again... - by Gors - 05-22-2012, 06:19 AM
RE: Not this again... - by Vipershark - 05-22-2012, 02:58 PM
RE: Not this again... - by GaryCXJk - 05-23-2012, 07:19 AM
RE: Not this again... - by Terminal Devastation - 05-23-2012, 08:40 AM
RE: Not this again... - by Vipershark - 05-23-2012, 03:15 PM
RE: Not this again... - by Sevenstitch - 05-23-2012, 04:44 PM
RE: Not this again... - by GaryCXJk - 05-24-2012, 08:56 AM
RE: Not this again... - by StarSock64 - 05-24-2012, 06:46 PM
RE: Not this again... - by Koopaul - 05-24-2012, 06:34 PM
RE: Not this again... - by Gaia - 05-25-2012, 11:32 PM

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