05-23-2012, 11:28 AM
If it's in top down perspective,
If it's a top down perspective RPG, then the second and first sheets don't look right. Try giving the sprite a more realistic look by tilting it in the opposite direction of the view point. Most top - down perspective games don't use a view point that's directly above the scene (aka: the first sheet). The second sheet's view point looks like it could fit into a sidescroller.
(05-23-2012, 09:05 AM)Archive Wrote:(05-23-2012, 09:03 AM)Arisa Wrote: i don't get most of what you're trying to do. Is this game a platformer? is this game in a top-down perspective, like Zelda? are they just props or will have uses?
In either of those cases, the metals need work. Metallic objects have strong contrast in their shades, and even if they're metal they hardly will be a pure gray color. I suggest shifting your hue a little; blue might work.
avoid using pure black too, as it makes things really flat and ugly. Use a darker shade of the color instead, it is less harsh for the eye.
Ah, thank you! I'll keep that in mind when I go back to fix these, much appreciated!
To answer your question, it's going to be an RPG with a top-down perspectiv
If it's a top down perspective RPG, then the second and first sheets don't look right. Try giving the sprite a more realistic look by tilting it in the opposite direction of the view point. Most top - down perspective games don't use a view point that's directly above the scene (aka: the first sheet). The second sheet's view point looks like it could fit into a sidescroller.