Updated with Jump. (you have no idea how much trouble those three sprites have given me ;~;)
Also, what are the specifications for the defend? Does it have to necessarily block an attack?
For my air defend, I was thinking it'd be really cool if instead of blocking the attack, he would turn to avoid the attack. It would look similar to the burnt sprite in terms of the perspective, and would be layered behind the attack, as if he was shifting to the side in the air, kind of like this: http://www.videogamesblogger.com/wp-cont...enshot.jpg
Does that make any sense? And is that possible in terms of programming?
Also, just in case anyone missed this:
(05-23-2012, 07:57 PM)Baegal Wrote: Also, how do the specials work? Will it be a result of a combo, or is it a specific button only useable with an energy gage? I'm a n00b when it comes to fighting games :U