05-27-2012, 05:02 PM
the cape should be mostly flat, maybe make it one pixel thinner towards the top.
adding more detail to the cape I think would require you to heighten the contrast on it as atm all I see is 1 dark colour. add a bit of light to the top of it as if its drooping over the characters back (as cloaks do)
I think number 3 will be improved via fixing the contrast, so by playing with number 2 you could probably improve 3 too.
to make a rapier look you want a thin long blade.
if you want him to summon his sword, I'm assuming in 5 and 6 his cloak is waving, you should animate the cloak for it to fly up, or you could have it wave in 1 direction which might avoid the shoulder pad looking sprites.
outstreched? like towards the screen? in that style you'd just raise the hand so its a pixel or 2 below the shoulder and if their meant to be reaching, try and make the character look as if their leaning forwards.
adding more detail to the cape I think would require you to heighten the contrast on it as atm all I see is 1 dark colour. add a bit of light to the top of it as if its drooping over the characters back (as cloaks do)
I think number 3 will be improved via fixing the contrast, so by playing with number 2 you could probably improve 3 too.
to make a rapier look you want a thin long blade.
if you want him to summon his sword, I'm assuming in 5 and 6 his cloak is waving, you should animate the cloak for it to fly up, or you could have it wave in 1 direction which might avoid the shoulder pad looking sprites.
outstreched? like towards the screen? in that style you'd just raise the hand so its a pixel or 2 below the shoulder and if their meant to be reaching, try and make the character look as if their leaning forwards.