05-31-2012, 03:09 AM
depends
on
your
development
tools.
Also, don't do fangames :-)
Checking my games, I usually have a folder GAME which contains the game's code files etc etc, within is a DIST folder for compiled end products, a RES flder for resourches which will be built into the EXE and several subfolders to store code files for specific groups of classes (like Enemies). Once I add sound, I suppose I'll put whatever sound files I'd be using into a MUSIC subfolder within RES and pack them into the EXE and play them via resource streams using Bass.dll or something (which can play MP3s and whatnot).
Next to GAME, there are folders GRAPHICS where I store my graphics in raw format (PNG usually), ICONS where I store application icons, SCREENSHOTS, whatever, and other folders containing source files for tool apps (like image converters or map editors or whatever I need).
You can use MP3s if your sound engine supports them. Some do, some don't. It really depends on what you are using to create your game. If you want to use MP3s, there's usually always a way (although OGG is said to be prefered because it is the superior format). Using oficial, ripped Music might get you into trouble (just like using official sprites would) in case you'd want to sell your game or anything - don't do it! :-D
on
your
development
tools.
Also, don't do fangames :-)
Checking my games, I usually have a folder GAME which contains the game's code files etc etc, within is a DIST folder for compiled end products, a RES flder for resourches which will be built into the EXE and several subfolders to store code files for specific groups of classes (like Enemies). Once I add sound, I suppose I'll put whatever sound files I'd be using into a MUSIC subfolder within RES and pack them into the EXE and play them via resource streams using Bass.dll or something (which can play MP3s and whatnot).
Next to GAME, there are folders GRAPHICS where I store my graphics in raw format (PNG usually), ICONS where I store application icons, SCREENSHOTS, whatever, and other folders containing source files for tool apps (like image converters or map editors or whatever I need).
You can use MP3s if your sound engine supports them. Some do, some don't. It really depends on what you are using to create your game. If you want to use MP3s, there's usually always a way (although OGG is said to be prefered because it is the superior format). Using oficial, ripped Music might get you into trouble (just like using official sprites would) in case you'd want to sell your game or anything - don't do it! :-D