06-01-2012, 09:12 AM
Okay, so looking ahead to the next batch of models, we're starting to get into the party members, including one of the ones who poses the biggest problems. Namely, Zell Dincht. As to the problem, you can see for yourself from this render...
...the guy's got no hands. Because he's a fist fighter, his hands are his weapons, but for some reason the only thing in the weapon files for him are the textures for his different fighting gloves, not the shape of the hands. (The same thing happens with Kiros's katal blades, and he doesn't even have multiple weapons, so there was no point to doing it that way!) The triangles on the ends of his wrists seem to be placeholders or something. I have no idea how the game deals with them, or where it gets Zell's actual hands from.
So, anyone who wants to use Zell's model for anything is going to have to graft someone else's hands onto his wrists. No problem there, I presume, and I'll be sure to add in a text file to the .zip to make certain that people understand. But what should I do about the render for the preview? Should I make sure the lack of hands is clearly visible so people aren't surprised, or should I try to minimize the effect?
Also, was a decision ever reached about whether it would be preferred to include the characters' weapons with their models or in a separate submission? Zell's not the only party member in the next batch, so I need to know how to proceed. (Though first I have to dig out my old memory cards and re-play the final battle to see what to do with a few of the weirder models, and see if there's a name for Ultimecia's different forms...)
...the guy's got no hands. Because he's a fist fighter, his hands are his weapons, but for some reason the only thing in the weapon files for him are the textures for his different fighting gloves, not the shape of the hands. (The same thing happens with Kiros's katal blades, and he doesn't even have multiple weapons, so there was no point to doing it that way!) The triangles on the ends of his wrists seem to be placeholders or something. I have no idea how the game deals with them, or where it gets Zell's actual hands from.
So, anyone who wants to use Zell's model for anything is going to have to graft someone else's hands onto his wrists. No problem there, I presume, and I'll be sure to add in a text file to the .zip to make certain that people understand. But what should I do about the render for the preview? Should I make sure the lack of hands is clearly visible so people aren't surprised, or should I try to minimize the effect?
Also, was a decision ever reached about whether it would be preferred to include the characters' weapons with their models or in a separate submission? Zell's not the only party member in the next batch, so I need to know how to proceed. (Though first I have to dig out my old memory cards and re-play the final battle to see what to do with a few of the weirder models, and see if there's a name for Ultimecia's different forms...)