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Textures/materials missing when importing ripped models in 3DS Max
#2
there are some fixes:
if rigged:
1) use noesis
2) make sure importing options are all correct, ie import bones, animations, materials, etc
3) apply a material and find the textures until it works.
if not rigged:
1) use noesis
2) make sure you got the right file/didnt interrupt a download prematurely
3) import .obj if there is a .mtl file, should apply materials

what i do:

use noesis.
select .DAE model
export as .fbx (better compatibility)
import .fbx
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RE: Textures/materials missing when importing ripped models in 3DS Max - by alexmach1 - 06-03-2012, 03:38 PM

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