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How to use falloff maps in 3DS Max.
#3
(06-04-2012, 06:43 PM)alexmach1 Wrote: material editor
in diffuse slot:
falloff (not bitmap)
in the black material slot, put the diffuse bitmap.
in the white material slot, put the falloff bitmap.
change the perpendicular/parallel setting to fresnel<--- IMPORTANT
you should now have this specular hair effect
if not, switch the bitmaps. i cant remember which bitmap went where

Worked.

[Image: sonicupreview.png]
Thanked by: Garamonde


Messages In This Thread
How to use falloff maps in 3DS Max. - by TGE - 06-04-2012, 02:22 PM
RE: How to use falloff maps in 3DS Max. - by TGE - 06-05-2012, 04:24 PM
RE: How to use falloff maps in 3DS Max. - by TGE - 06-26-2012, 03:18 PM
RE: How to use falloff maps in 3DS Max. - by TGE - 07-02-2012, 06:45 PM

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