06-06-2012, 09:52 AM
It's actually pretty easy. All i do is use the snapshot function in PCSX2 0.9.8 (Shift+F8) to get an obj file and use texmod to get textures.
The models Z depth will have to be scaled by a lot and then mirrored.
The UVs are also ridiculously over scaled and a little smudged but can be fixed if you know how to edit them.
the normals will need to be reset with every other polygons normals flipped.
It might take some work but I think it's worth it.
If you guys want I can try writing a proper tutorial on how to get them soon.
here are some that are ripped
Star ocean girl
needs just about everything fixed
Human Daxter
needs the UVs and textures fixed
Toan
just about done
Fayt
needs UVs fixed
The models Z depth will have to be scaled by a lot and then mirrored.
The UVs are also ridiculously over scaled and a little smudged but can be fixed if you know how to edit them.
the normals will need to be reset with every other polygons normals flipped.
It might take some work but I think it's worth it.
If you guys want I can try writing a proper tutorial on how to get them soon.
here are some that are ripped
Star ocean girl
needs just about everything fixed
Human Daxter
needs the UVs and textures fixed
Toan
just about done
Fayt
needs UVs fixed