06-06-2012, 01:03 PM
You know what would make the coin-heavy concept interesting? If the game had a shop system or something that allowed you to buy things, or for example you need a certain number of coins to open certain routes.
Either that or you're just gonna have a shit-load of one-ups at all times.
Either that or you're just gonna have a shit-load of one-ups at all times.