11-06-2008, 08:03 PM
Well, I have ROB completed and can be ready to hack into SNK vs Capcom: Match of the Mellenium.
HOW ROB WORKS:
Since ROB can't for the love of, charge chi, he can charge his energy by flashing his 1P color and 2P colors. Since most of his Brawl moves can't fit, I have decided to use his dash attack, and Diffusion Beam. His Victory (Very last pose in the sheet) is the same as his taunt.
His defeat is also his hurt pose. (Minus one frame) combined with his light hit pose. (Next to stop) His turn frames are under his Guarding frames. The last frame should be the one moving, the two behind it are for startup.
Now since ROB has a lack of skills, His base when he lands can hurt opponets. Next to the light hit, he has his stopping frame. Since he is a heavy character, his guard frames are under his moving frames.
His Guarding frames are under his moving frames, his combo attack is under his jumping and landing frames. Next to his idle, are the stop and light hit poses. His losing poses are next to his victory/taunt poses. (Under Diffusion Beam, Diffusion Beam under His dash attack and so forth) I can label each one, if it would be easier for you.
@Furs: Shading is one of the most annoying things in spriting. (I was pretty bored when I made Mario) Staticness has been my enemy when it came to animations.. >.>
I'll fix Gaia sometime later. thanks for the C+C though.
HOW ROB WORKS:
Since ROB can't for the love of, charge chi, he can charge his energy by flashing his 1P color and 2P colors. Since most of his Brawl moves can't fit, I have decided to use his dash attack, and Diffusion Beam. His Victory (Very last pose in the sheet) is the same as his taunt.
His defeat is also his hurt pose. (Minus one frame) combined with his light hit pose. (Next to stop) His turn frames are under his Guarding frames. The last frame should be the one moving, the two behind it are for startup.
Now since ROB has a lack of skills, His base when he lands can hurt opponets. Next to the light hit, he has his stopping frame. Since he is a heavy character, his guard frames are under his moving frames.
His Guarding frames are under his moving frames, his combo attack is under his jumping and landing frames. Next to his idle, are the stop and light hit poses. His losing poses are next to his victory/taunt poses. (Under Diffusion Beam, Diffusion Beam under His dash attack and so forth) I can label each one, if it would be easier for you.
@Furs: Shading is one of the most annoying things in spriting. (I was pretty bored when I made Mario) Staticness has been my enemy when it came to animations.. >.>
I'll fix Gaia sometime later. thanks for the C+C though.