06-14-2012, 08:01 AM
(03-13-2010, 11:31 PM)Iceman404 Wrote:(02-28-2010, 09:59 PM)Iceman404 Wrote: Also, this is M&L3 style, make it look soft, clean, rounded, and cartoony. That's the best part about those sprites.
As much as I agree with this. Come on guys give him a bit more of an idea on how to pull it off. Giga bowser, is at least in part, is what happens when you take normal bowser, and take a lot of the soft, rounded and cartoony out of him.
Anyways, I'm seeing a few common problems. First off, using a reference directly isn't going to help you that much. You've got to learn to exaggerate a few features. I'd start by bulking up his muscles a lot, especially his arms. Then you might want to inflate his shell a bit, rounding its overall shape a bit.
Second issue: You're over using the darkest shade (And medium tone for that matter) on his skin. This is a large part of what is giving the hard look it it. Use a lot more of the light tone, and start suggesting some of the inner lines instead out right showing them. By that I mean just showing key parts of the outline rather than the entire outline. That's a little more complex of a technique, but saying it should give you an idea where to start.
I'm just not seeing this too hard advice people a giving though. I don't see why you couldn't continue this along side a few other simpler sprites.
Looks just like a bigger sprite, rather than something all that more complex.