06-17-2012, 01:13 AM
i was thinking of the pacing. in gamecube CR, the robos moved relatively slow and projectiles were mostly easy to dodge. in the DS CR, most robos have a high speed, some of the slower guns were replaced with random ideas(slidegun what) and the illegal parts made just about no sense(ima take a short range gun, and give it less damage and less range for stunning power! what) in the gamecube CR the boss really felt like a boss, especially since you see it throughout the game slowly evolving. in the DS CR, the final boss came at the last second, was super easy, then it was invincible, then it was super easy again.
/rant
/rant