06-18-2012, 06:09 PM
You know what... that gives me an idea.
At this time I don't think I will provide any more graphics updates. Really the graphics are just spliced Earthbound/Mother series sprites anyway. If you're a really observant fan you can probably point out most of the graphics used. What I really want to start working on now is gameplay mechanics, and I am thinking about rebuilding them from the bottom up (as if I got very far in them anyway).
There are going to be other enemies and bosses other than what I've already posted, but most of them are going to be kept secret from now on, as the rest are part of the sort of end-game aspect of the story. I probably will post other graphics though, namely anything related to tSR members I haven't made sprites for. Not everyone is a fightable character though; some will be NPCs, some will be playable, for example.
One thing I should settle on before I resume gameplay is whether I should try to stick to my original vision and make the battles some sort of pseudo-RPG action based battle, or make it more of a traditional turn-based RPG battle? I like the idea of the former better because of the fact that I can build it slightly easier in the software that I use (Multimedia Fusion 2), but I am sure you can build a turn-based RPG in it, I'd just need more practice and learning and thus it would take longer (as if I have a set deadline on this as it is...).
Any thoughts on this from anyone who keeps track of this thread and/or actually WANTS to play this game ever?
At this time I don't think I will provide any more graphics updates. Really the graphics are just spliced Earthbound/Mother series sprites anyway. If you're a really observant fan you can probably point out most of the graphics used. What I really want to start working on now is gameplay mechanics, and I am thinking about rebuilding them from the bottom up (as if I got very far in them anyway).
There are going to be other enemies and bosses other than what I've already posted, but most of them are going to be kept secret from now on, as the rest are part of the sort of end-game aspect of the story. I probably will post other graphics though, namely anything related to tSR members I haven't made sprites for. Not everyone is a fightable character though; some will be NPCs, some will be playable, for example.
One thing I should settle on before I resume gameplay is whether I should try to stick to my original vision and make the battles some sort of pseudo-RPG action based battle, or make it more of a traditional turn-based RPG battle? I like the idea of the former better because of the fact that I can build it slightly easier in the software that I use (Multimedia Fusion 2), but I am sure you can build a turn-based RPG in it, I'd just need more practice and learning and thus it would take longer (as if I have a set deadline on this as it is...).
Any thoughts on this from anyone who keeps track of this thread and/or actually WANTS to play this game ever?