06-18-2012, 10:10 PM
Welp, taken Lexou's criticism's to heart and managed to update most of the Metal Mario sprites - still a work-in-progress but they do look much better now!
So here's some more screenshots
How pipes look in-game so far.
Seriously considering putting a platform in the pipe similar to the pipes in Partners in Time so that it doesn't look quite as... weird. Y'know?
How Boost Mario looks in-game so far.
Have also been thinking about his abilities which aren't implemented yet - five ways to Boost Jump on the ground (up, left, right, diagonals), all eight directions when skydiving, and not at all underwater is my idea right now. It'll basically be the Shinespark from the Metroid games but with limited range - probably based on how long you charge it up. Does this seem pretty good? I'd really like feedback on it.
An example of the new Metal Mario sprites.
I still have a few animations to go which are unfortunately the trickier/longer ones but heck, I'm almost done.
And an extra touch I recently added.
I also changed a number of voice clips to ones from Super Mario Sunshine since they're far less used than Super Mario 64 voice clips - I even added his "tired" sounds so that when you're low on health like this Mario sounds a lot more half-hearted in what he's doing.
So progress thus far is mostly aesthetic but welp. It's progress.
So here's some more screenshots
How pipes look in-game so far.
Seriously considering putting a platform in the pipe similar to the pipes in Partners in Time so that it doesn't look quite as... weird. Y'know?
How Boost Mario looks in-game so far.
Have also been thinking about his abilities which aren't implemented yet - five ways to Boost Jump on the ground (up, left, right, diagonals), all eight directions when skydiving, and not at all underwater is my idea right now. It'll basically be the Shinespark from the Metroid games but with limited range - probably based on how long you charge it up. Does this seem pretty good? I'd really like feedback on it.
An example of the new Metal Mario sprites.
I still have a few animations to go which are unfortunately the trickier/longer ones but heck, I'm almost done.
And an extra touch I recently added.
I also changed a number of voice clips to ones from Super Mario Sunshine since they're far less used than Super Mario 64 voice clips - I even added his "tired" sounds so that when you're low on health like this Mario sounds a lot more half-hearted in what he's doing.
So progress thus far is mostly aesthetic but welp. It's progress.