06-21-2012, 01:40 PM
i wouldn't say awesome because of all the banding present in the work.
Shading isn't just making bands of darker colors around the outline. That's ugly and not how shading works. Have the whole piece tridimensionally in your mind, and work from there (shading is a way to show depth on sprites).
Your color choices are also boring because of poor color choices, you could get some oomph if you use some hueshift.
The last goku has weird black, broken lines on his hair. That's called selout and when done incorrectly, it'll only make your work worse. Finally, the bruises on goku's face are just random scribbles. Pixelart requires precise pixel placement, and the way you've done it is not.
Shading isn't just making bands of darker colors around the outline. That's ugly and not how shading works. Have the whole piece tridimensionally in your mind, and work from there (shading is a way to show depth on sprites).
Your color choices are also boring because of poor color choices, you could get some oomph if you use some hueshift.
The last goku has weird black, broken lines on his hair. That's called selout and when done incorrectly, it'll only make your work worse. Finally, the bruises on goku's face are just random scribbles. Pixelart requires precise pixel placement, and the way you've done it is not.