(10-22-2008, 07:27 PM)Phantom Kirby Wrote:Well it's not that, it's just you don't always have to resort to colors from the game itself. The DS is only capable of displaying as many colors as the Gameboy Advance did, which all the color values were multiples of 8 in the RGB. It helps if you need extra colors because sometimes you can't find them in the game that will be sufficient enough and sometimes if the colors are really just not in the game to make the shading look good, it's good to just use your own colors.(10-22-2008, 07:10 PM)Cshad Wrote:(10-22-2008, 06:31 PM)Phantom Kirby Wrote:(10-22-2008, 03:36 PM)Zycor Wrote: I think the DS uses the same color format of the GBA, just make sure all the color values are multiples of 8 and you should be fine.
That has nothing to do with the style. :/
The colors used help style though :B
Colours are extremely important for style, he made it sound like colours are only important for meeting system requirements.
I dunno. I guess you'd have to be a rom hacker to understand the entire gist of it... I mean the same color format has been used by Nintendo since the SNES days for the handhelds, they can only handle multiples of 8. So the highest value of white you can have is 248, 248, 248 for example.