06-22-2012, 12:08 AM
I'm not exactly sure what you're asking for.
For the background, take a chunk that is repeatable (so you can just place it next to itself to get the large scrolling thing) and it's fine.
As for the rest, use a non-white background color (look for something neutral).
The flags could be aligned better, they'd be hard to animate as they are now. When ripping GBA games, best guess is to keep graphics within their multiple of 8x8px boxes and align links frames on the same pixel height and with the same pixel gaps in between.
Take a look at this sheet for example, everything is neatly aligned wit an 8x8 pixel grid so it's easier to grab animation frames and put them together properly.
For the background, take a chunk that is repeatable (so you can just place it next to itself to get the large scrolling thing) and it's fine.
As for the rest, use a non-white background color (look for something neutral).
The flags could be aligned better, they'd be hard to animate as they are now. When ripping GBA games, best guess is to keep graphics within their multiple of 8x8px boxes and align links frames on the same pixel height and with the same pixel gaps in between.
Take a look at this sheet for example, everything is neatly aligned wit an 8x8 pixel grid so it's easier to grab animation frames and put them together properly.