06-24-2012, 03:52 PM
After a bit of a break *cough*playinggames*cough* I've finally gotten some more progress done on this. The main mechanics are in place, I can switch between levels. I'm currently working on a good-looking and fully-functioning menu, most of the work now is pretty much cosmetic, stuff like level transitions and all that. I still need a character sprite sheet, and I'll probably make some custom tiles too (currently I'm using Flixel's default tileset).
What I'm a bit worried about is the story. There's no real story and I don't really want one, but I do need some way to kind of explain how to flip, and I think most people will want some sort of goal as well. I'll think something up once I start making the levels, but it'll probably be something like "main character knows nothing, undefined entity speaks to player (and explains how to flip), something mysterious happens to character on final level, to be continued". I am planning to make a second, after all, in which case I'll hopefully make a more concrete story.
What I'm a bit worried about is the story. There's no real story and I don't really want one, but I do need some way to kind of explain how to flip, and I think most people will want some sort of goal as well. I'll think something up once I start making the levels, but it'll probably be something like "main character knows nothing, undefined entity speaks to player (and explains how to flip), something mysterious happens to character on final level, to be continued". I am planning to make a second, after all, in which case I'll hopefully make a more concrete story.