06-25-2012, 10:37 PM
Thanks! Well, I decided to take a different approach. I shall improve the actual design of each monster and give em' more contrast so they can pop out from the over-world assets. Thanks all for the suggestions. Elemental attributes is indeed what I had planned, giving them advantages and disadvantages depending on location and their elemental opposites. Also the ability to use items such as healing potion, sleeping potion, strength potion ect during a battle should make the game interesting and more strategic.