The things you've said considered, here's another update!
I added contrast to pretty much the entirety of the palette and I think it looks infinitely better now. After you (Bombshell) said that the crouching leg looked broken, I couldn't unsee that. Made fixing it easier so I appreciate it. I also tried to make the knee bend sharper and have more of the leg actually in contact with the floor.
I also tried replacing the lime green color in his eye to the darker shade and the result wasn't very good looking, so I maintained the eye color as it was. With the additional contrast in my palette, I hope that fixed what was wrong with the shield (because I thought the shading itself was fine).
In addition, I made my first attempt at an idle but I think I'm going to need some help with it:
thank you Previous for your gif animator
I'm not entirely sure what kind of movement is appropriate for his idle; but, it's important that his shield remain in the same vicinity as where it is now (at least on the y-axis) due to the mechanics of Zelda II. I'm afraid there might been too much much movement in some places and it might be a bit jumpy. Perhaps I should do more than a 4-frame animation? The frames are on the bottom of the first image.
Thank you all for your time.
I added contrast to pretty much the entirety of the palette and I think it looks infinitely better now. After you (Bombshell) said that the crouching leg looked broken, I couldn't unsee that. Made fixing it easier so I appreciate it. I also tried to make the knee bend sharper and have more of the leg actually in contact with the floor.
I also tried replacing the lime green color in his eye to the darker shade and the result wasn't very good looking, so I maintained the eye color as it was. With the additional contrast in my palette, I hope that fixed what was wrong with the shield (because I thought the shading itself was fine).
In addition, I made my first attempt at an idle but I think I'm going to need some help with it:
thank you Previous for your gif animator
I'm not entirely sure what kind of movement is appropriate for his idle; but, it's important that his shield remain in the same vicinity as where it is now (at least on the y-axis) due to the mechanics of Zelda II. I'm afraid there might been too much much movement in some places and it might be a bit jumpy. Perhaps I should do more than a 4-frame animation? The frames are on the bottom of the first image.
Thank you all for your time.