06-28-2012, 08:32 PM
(This post was last modified: 06-28-2012, 09:15 PM by TomGuycott.)
Here's a few that I'm aware of off the top of my head:
-Possible unused ending for Symphony of the Night on PS1, where if you listened to the CD tracks (I forget which number) there's dialogue sequences that seem to be used for endings that never really happened.
-Banjo Tooie apparently had a feature in its Beta stage where Bottles, who dies, comes back as a devil, and the second player actually gets to control enemies on screen that Bottles possesses. It was kind of a dickish co-op mode.
-The unused Koopalings from Super Princess Peach were pretty cool graphics. So were the unused bosses like Crocomire from Metroid Zero Mission.
I'm sure there's more, but that's all I can think of right now.
EDIT:
-Forgot the dummied out Czar Dragon from Final Fantasy 6, which became a powerful optional boss in a new dungeon in the GBA remake.
-Possible unused ending for Symphony of the Night on PS1, where if you listened to the CD tracks (I forget which number) there's dialogue sequences that seem to be used for endings that never really happened.
-Banjo Tooie apparently had a feature in its Beta stage where Bottles, who dies, comes back as a devil, and the second player actually gets to control enemies on screen that Bottles possesses. It was kind of a dickish co-op mode.
-The unused Koopalings from Super Princess Peach were pretty cool graphics. So were the unused bosses like Crocomire from Metroid Zero Mission.
I'm sure there's more, but that's all I can think of right now.
EDIT:
-Forgot the dummied out Czar Dragon from Final Fantasy 6, which became a powerful optional boss in a new dungeon in the GBA remake.