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PK's Paramount Paranormal Pixel Parmesan
#10
I made a quick edit to Link to show you some of my thoughts:

[Image: 2zjeum9.png]

The biggest area of concern for me was his legs, so I tried to make it so both of his knees were more evident. I also condensed the stance to give him some more balance and stabilized his back foot. There were also some little things, like straightening the shading on the sword and adding an extra pixel to his eye. I think the brown colors in your palette could stand to be a little more saturated and contrast more, but that's not a big issue for me. Your overall anatomy other than his legs looks well-made. Though, I think that the shield is being held too low -- it would be more natural if his arm were to support it from the top. I know that in AoL Link holds his shield unnaturally low, but it's something that I thought I could get around in my own sprites, too.

For a word on your horsehead: I absolutely adore it. I think your choice of palette is spot on and I love the solid, colored outline you employed. The spikey ball looks excellently made and looks very three-dimensional. My one criticism is that I feel like the anatomy on his arms could use some work, particularly the right arm (his left). The area after his elbow should be approximately the same as the area before it while now the before part is too long. It may do well to have him hold the ball a little bit more forward on his person, because right now it also puts an awkward strain on his wrist.

I've been following your zelda threads until now and I hope you continue this!


Messages In This Thread
RE: PK's Prime-time Professional Pixel Palooza - by Link - 06-28-2012, 11:45 PM
RE: PK's Poignant Perennial Pixel Party - by Gors - 08-10-2012, 11:35 AM

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