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Animation (Drag, weight, recoil, etc.)
#5
just because you add more frames on it it doesnt mean you'll get a smoother animation.

animation, just like color choices, is and should be a product of optimization as well. there is no reason why your character should raise his foot, and not enough force to actually bend that hammer's handle by the motion described here. given the character's current animation he barely makes any effort at all to raise it.

i can see you're trying to exagerate things a bit, but i strongly advice you that for such thing to actually look good, you'll have to completely redraw every frame. every thing in that animation should be afected from the force of lifting that weight -wich includes facial animations, body gesture(raising a foot, no), etc.
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RE: Animation (Drag, weight, recoil, etc.) - by Cobalt Blue - 06-29-2012, 05:00 PM

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