07-04-2012, 06:01 AM
Uhh can I be honest here? I'm not liking the fact that the sprites aren't exactly on top of the tiles. I saw the tileset and I figured that the thin part (above the actual collideable tiles) should actually be layered in front of the sprites that are in-game. (not sure, it's up to Gors but it's what I felt when I saw this still)
It may be perhaps that the thin top tiles are still actually too thick or something. It's just that, I don't really feel the platform coming in contact with the sprite (maybe because I haven't played it yet)
Normally stages where you see the sprite not exactly on top of the tiles are beat em ups (where you almost always have one of the other feet raised up a pixel or two to show perspective)
But anyway, I'd like to use mine as an example if you don't mind.
and
Despite it being grassy (like yours), you kind of feel an established platform is right below you (perhaps it may also be due to the shading or something)
I don't know if it's just me because I made these tiles so there's obviously some bias. But, you get it. I love you all
It may be perhaps that the thin top tiles are still actually too thick or something. It's just that, I don't really feel the platform coming in contact with the sprite (maybe because I haven't played it yet)
Normally stages where you see the sprite not exactly on top of the tiles are beat em ups (where you almost always have one of the other feet raised up a pixel or two to show perspective)
But anyway, I'd like to use mine as an example if you don't mind.
and
Despite it being grassy (like yours), you kind of feel an established platform is right below you (perhaps it may also be due to the shading or something)
I don't know if it's just me because I made these tiles so there's obviously some bias. But, you get it. I love you all