07-05-2012, 01:03 AM
Unlike Brawl, Melee's gameplay isn't shallow, slow, and floaty. It has more hit stun to allow for actual combos, and you couldn't dodge in the air forever. It also had some neat tricks for meta-gaming, something I wish some games would allow for today (not all exploits are neccessarily bad). Though, they both have character balance problems.
Also, tripping
Also, tripping