07-05-2012, 09:05 AM
1-Levelling system works this way:
2-Oh, the lying down sprite. Yeah, that's when you lose a life. I thought it would be better than simply falling off screen, like Mario does.
3-No, you can't.
4-Popcorn is a 'stealth' enemy:
Co-op:
1-I've been thinking about it. Since this game has different stats for each character, it'd be better if the players could swap them before any level.
2-They have separate HUDs, except for:
5-Powerups work as follows:
Other things:
Co-op:
1-You can't leave your partner off screen; the sides of the screen will act as walls.
2-Entering a pipe will make an icon with your face appear, pointing on the pipe. The camera will stop scrolling, either forcing the second player to enter the same pipe or the first player come out from the pipe.
PS: Those are most of the ideas, but Co-op mode IS NOT AN IMPORTANT ASPECT OF THE GAME AT THE TIME BEING. Sure, it is a plus, but let's focus on the main stuff (levels, enemies, etc) first.
that's it for now c:
- Killing an enemy will give you EXP points. You can stack them in the EXP bar, but being hit or dying will completely deplete it.
- Gathering a certain number of EXP points will level you up.
- Levelling up will make your attacks stronger and give them special effects. It does not affect Normal Arisa/Sengi~ though.
- You have 9 icons in your EXP bar, and they're sorted as follows:
Code:
EXP 0 0 0 0 0 0 0 0 0 MAX
--1-------2---------3 < Level
- You start out at level 1 (no EXP). Killing four enemies will make you level up to 2, and killing 5 more will level you up to 3.
- Different powerups don't share EXPs. So, for example, if you were at level 3 with Nekomimi powerup, and decide to grab another, the EXP will go back to 0 so it can start counting for the new powerup. If you get the Nekomimi powerup again, the EXP will return to 3. It will make levelling up somewhat easier.
- Levelling up as Normal Arisa/Sengi~ and then picking a powerup will keep the EXP.
- Being hit or dying will reset all your EXP progress for all powerups though, as well as reverting Arisa/Sengi~ back to their normal state.
- Should I make it so the other powerups' EXP progress are kept even if you take a hit/die? This will make the game a little easier. It's up to you.
- Should I make it so the other powerups' EXP progress are kept even if you take a hit/die? This will make the game a little easier. It's up to you.
- NOTE: grabbing a mushroom will NOT change EXPs as it's meant to be a simple graphical joke. You'll return to whatever powerup you had before grabbing the mushroom.
- Should I make different human sprites for each powerup?
- Should I make different human sprites for each powerup?
- PS: Should enemies give 'half-EXP' points, so you need to kill more enemies to level up?
2-Oh, the lying down sprite. Yeah, that's when you lose a life. I thought it would be better than simply falling off screen, like Mario does.
- Now that I think about it, how should the dead sprite act when at a slope?
- Suggestion: Make Arisa/Sengi~ fall off the screen in normal deaths, and make her lie down when losing the last life? I dunno.
- Suggestion: Make Arisa/Sengi~ fall off the screen in normal deaths, and make her lie down when losing the last life? I dunno.
- The burned sprites are for when you die with lava, or any fiery object.
3-No, you can't.
- In theory, Starsock could kill PK but they won't appear on the same level so it doesn't really matter. I can make a dead sprite for him for the sake of completeness.
4-Popcorn is a 'stealth' enemy:
- It is found in the levels as kernels. They can't be harmed in this state;
- Once you approach them, they'll jump out from it, hurting you in contact;
- Once they have spawned, they'll walk towards you somewhat fast;
- They'll jump whenever you do, making them a little harder to stomp on. Its jump is not high, though (probably one block-high jumps).
Co-op:
1-I've been thinking about it. Since this game has different stats for each character, it'd be better if the players could swap them before any level.
2-They have separate HUDs, except for:
- Rep points, in which finding all 5 blocks will give each player one life;
- Mangas, in which finding all 4 pieces will give you a secret prize. The manga icon appears in both characters' HUDs but they're updated at the same time.
- Although lives are counted separately for each player, if a player loses all his lives, he can borrow one from the remaining player. You can't borrow lives if the remaining player doesn't have lives too.
- Because of the co-op nature of the game, if you die, you'll return immediately, inside a bubble (or something similar).
5-Powerups work as follows:
- To make the game more balanced, blocks will spawn two powerups so every player can get one. they jump out from opposite sides so there won't be any issues of the same player getting both powerups.
- Starsock is an exception, there wil be only one of her on the screen. She'll also protect only the player who got her, so the other player might want to walk behind to be protected together.
- Grabbing the coin will teleport BOTH players into the bonus room.
Other things:
Co-op:
1-You can't leave your partner off screen; the sides of the screen will act as walls.
2-Entering a pipe will make an icon with your face appear, pointing on the pipe. The camera will stop scrolling, either forcing the second player to enter the same pipe or the first player come out from the pipe.
- To come out from the pipe in Co-op mode, press the opposite side you pressed to enter.
PS: Those are most of the ideas, but Co-op mode IS NOT AN IMPORTANT ASPECT OF THE GAME AT THE TIME BEING. Sure, it is a plus, but let's focus on the main stuff (levels, enemies, etc) first.
that's it for now c: