07-05-2012, 06:10 PM
AHAHA WELP PROBLEM TIME!
So I export Charizard from BrawlBox as a .DAE, with weighted normals, and when I import it into 3DS Max, the model is extremely squished and textureless (I fixed the .DAE paths so what's up with that?). Then I export it again without the weighted normals and then 3DS Max suddenly decides it won't even import it. It's giving me errors about not finding texture files or whatnot even though I fixed the paths, and when I click OK nothing appeared, no model no nothing. Further proof that nothing was there is that when I click Reset it doesn't ask me to save.
My cousin doesn't know what to do and can't help me if I can't even get past the importing stage.
RTB please help me.
@Link101: You don't open the .PACs in Notepad, you open them in BRRES Viewer.
So I export Charizard from BrawlBox as a .DAE, with weighted normals, and when I import it into 3DS Max, the model is extremely squished and textureless (I fixed the .DAE paths so what's up with that?). Then I export it again without the weighted normals and then 3DS Max suddenly decides it won't even import it. It's giving me errors about not finding texture files or whatnot even though I fixed the paths, and when I click OK nothing appeared, no model no nothing. Further proof that nothing was there is that when I click Reset it doesn't ask me to save.
My cousin doesn't know what to do and can't help me if I can't even get past the importing stage.
RTB please help me.
@Link101: You don't open the .PACs in Notepad, you open them in BRRES Viewer.