07-06-2012, 03:38 AM
(07-05-2012, 04:42 PM)Maxim Wrote: I have extracted a Gamecube model, which consists of different parts in bmd format. I can view the parts in bmdviewer just fine, but if i try to use the 'merge model' option, all additional parts are placed at the center of the main body. Is there a way to find the correct spots, where the extra parts are supposed to be?
BMD view doesn't keep their original positions, you'll have to use a picture of your model. I had to do the same for Makar from WW. But it's better to use the BMD plugin for 3ds Max because it keeps the rigging intact.