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Stages from SNES fighting games (Tool: vSNES)
#31
More Killer Instinct:
[Image: jML0hgMrDbdeW.png]
http://i.minus.com/iGgQe3jpkXVzB.png
[Image: j1twF5U4Ie9c4.png]
http://i.minus.com/ioAbgEzTkv6U5.png
[Image: iLbz488kIQi3V.png]
http://i.minus.com/iKSuLwvrhDApf.png
[Image: jzOs32KoY7L0I.png]
http://i.minus.com/iblheCsGNetziF.png

The Combo Stage seems to be unrippable:
[Image: jPbmFjtBnSmhg.png]

Look at this:
[Image: jwZalLjOTeyY.png]

zsnes can't display the background and vSNES has problems with some layers from Killer Instinct, in this case it concerns the upper part of the punchbags.

@Maxim:
Isn't it possible to jump up and constantly pressing Snapshot/Increase Frame? Even if stuff gets cut off during this method, it's pretty helpful to know how many frames these animations have. Then you could proceed ripping the animation with Increase Frame only and vSNES.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton, HandToeKnee


Messages In This Thread
RE: Stages from SNES fighting games (Tool: vSNES) - by Davy Jones - 07-07-2012, 10:36 AM

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