07-10-2012, 06:18 AM
I read about that too, but the problem is that the sounds won't be "pure", so to speak. Of course, they're a bit purer than recording with VBA, but the problem is that the pitch will be very difficult to get precise. It'll either be too low or too high, and not exactly the same (unless you know the exact sample rate for that ROM).
Of course, I'm not sure about the requirements for this, and your solution might be fine. It's just that personally I like to rip sounds so purely to the point that you could re-insert them into the game and hear no difference.
Of course, I'm not sure about the requirements for this, and your solution might be fine. It's just that personally I like to rip sounds so purely to the point that you could re-insert them into the game and hear no difference.