07-10-2012, 02:38 PM
Looking neat? Maybe. Could use a transparency hack so all transparency uses the same color. I planned to make such a thing anyways to get my Lufia maps....
HOWEVER.
As you can see, I am at a loss concerning palettes.
I've extracted tiles and maps from the rom, but the way they set up their palette system, I cannot simply get them the same way as they aren't present in the data as palettes. Actually, I have no clue how they saved them and load them. All I know is that some are constantly changing (in order to animate mirror reflections, for instance).
For the first image, I got the correct palette by using VBA and making a memory dump (open memory viewer, click save, enter offset 05000000 and size 200). But that'd mean going through the whole game grabbing all palettes manually (with taking care of said constant "animation" palette changes). If I had those, I could match tiles, maps and palettes by trial and error using my nifty NBFxReader.
However, I'm rather short on time and do not plan to go through the whole game in order to get all the palettes.
Still better than having to rip all the maps with VBA's map viewer, though. So if you (or anyone) think you can get the palettes, I could toss you the other files, the program and some explanations. Or you could send the palettes to me. Whichever works better for you.